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Enter the sinister realm of the League of Merchants, a dynasty of thieves, terrorists and crime lords spanning the Terran Empire —and beyond. Their shadowy tentacles have found their way into every aspect of society, masterminding illegal operations; from raiding ancient ruins to controlling provincial governments.
League of Merchants is a Space Master Campaign book detailing the complex structure of an interstellar network of outlaws, coordinated by a powerful, secret council of master criminals. Corporations controlled by the League, divisions of operation, bases and important members are included. Every aspect of the League is presented for a GM to fully insinuate it into his SF campaign.
As free-lance mercenaries, officers of the law, or even League Agents, you can:
1. Plunge into an exciting mission where blackmail, doublecross, and the violent sport of Power Raking combine into a complex League frame-up.
2. Discover the cause of disturbing events on board your ship after lone drifting traveler is retrieved from space.
3. Attempt to enter Starhaven, the League stronghold guarded by bloodthirsty killers and ancient machines stolen from the crypts of the Old Ones.
4. Steal a unique artifact of the supposed long dead K’taviir Empire from Imperial Archaeologists.
5. Travel to the quarantined world of Hestus V and discover its coveted mysterious power.
League of Merchants includes:
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