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$49.00
Shapeshifting . . . changing from one form to another . . . is a classic element of fantastic fiction. It might be caused by magic or by an alien biology . . . or by some wondrous gadget!Here are complete rules for creating shapeshifter characters in GURPS, gathered and consolidated material from several previous books. Many examples are included, from powerful individuals to whole races of shapeshifters that are the stars (or the villains) of their own campaign settings.Create shapeshifter heroes, or fight body-switching menaces. From the traditional werewolf to the modern anime "house pet that becomes an ATV," here are rules and creatures that every campaign can use. 128 pages
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