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Treasures of Middle-earth details the most potent artifacts of Tolkien's world, including Aragorn's sword Andúril, the palantíri saved from drowned Númenor, and Sauron's One Ring. This compendium is a revised version of the sourcebook released in 1989. the new Treasures features twice as many illustrations as the old and includes complete stats for the Lord of the Rings Adventure Game in addition to MERP and Rolemaster stats. If, like Bilbo, you've ever felt "the love of beautiful things, made by hands and by cunning and by magic," then Treasures of Middle-earth belongs on your bookshelves and in your fantasy role playing campaign. Let something "Tookish" awake in your heart: pick up your copy of Treasures and "go and see the great mountains [of Endor], and hear the pine-trees and the waterfalls, and explore the caves, and wear a sword instead of a walking-stick."
Treasures of Middle-earth includes:
TREASURES - everything from the Shards of Narsil to the Three Elven Rings of Power to Sting, Bilbo's storied sword. Arms, armor, apparel & gear; jewelry & art, musical instruments, rings, and tools & trappings are all present. Each item has a short description followed by a complete listing of its magical powers, including statistics for MERP, Rolemaster, and Lord of the Rings Adventure Game.
CREATORS - the forging techniques favored by each race, touching on the works of the exalted Ainur, such as the Great Lamps Illuin and Ormal, as well as those of lowly Orcs.
MATERIALS - the properties of the jewels, stone, wood, and metals used to create enchanted and mundane items. Gems forged by the Eldar, herbs cultivated by the Dúnedain, the rare alloy ithildin used to demarcate the West-gate of Moria, and the golden mellyrn of Lórien are all described.
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