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ow would you fare against Smaug the Golden? Could your marksmanship find the dragon's weak spot? Would your courage withstand the worm's fire? Test your powers against Morgoth's legacy: the Watcher in the Water outside Durin's Doors, the huorns of Fangorn Forest, the wargs of haunted Hollin, and the Balrog of Moria. All these beasts and more appear in the pages of Creatures of Middle-earth.
Creatures details the significant beasts and monsters of Tolkien's world - the kelvar, living things that move, born of the Great Song, such as ravens, ulmodili (dolphins), mearas (descendants of Oromeë's steed), oliphaunts, great eagles, crebain, the Kirinkir of fallen Númenor, and black swans; as well as the twisted things "of horn and ivory" that "dye the earth with blood" at Morgoth's behest.
Creatures of Middle-earth includes:
BEASTS - everything from the Great Eagles of the Misty Mountains to the Ravens of Erebor to the noisy Neekerbreekers that so annoyed Merry, Pippin, Sam, and Frodo in the Midgewater Marshes. Each animal has a short description preceded by specifics on its size, preferred climate, and favored environment.
MONSTERS - ranging from the mighty shapechanging Vampires of Morgoth, such as Thuringwethil, to the Wights guarding the tombs in the Barrow-downs, to the sly Crebain that served as Sauron's spies.
MAPS - 21 b&w maps depicting where in Endor each creature dwells.
This compendium is a revised version of the sourcebook released in 1988. It includes expanded material on the dragons of Middle-earth, many more illustrations, and stats for MERP, Rolemaster, and the Lord of the Rings Adventure Game.
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