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There Are Centuries Left Before Dawn.
The year is 1197. Saracens and Crusaders make ware in the Holy Land. The Reconquista rages across Al-Andalus, called "Iberia" by the infidels. Blasphemers burn at the stake, and monsters haunt the night of a world lit only by fire and faith. You are one of the lords of this world. You are one of the monsters. The Long Night is thine.
Welcome to the Long Night.
At long last, here are the Mind's Eye Theatre rules for Vampire: the Dark Ages. The Long Night includes everything you need to play in--or run--a chronicle set in the Dark Medieval world. Inside, you'll find everything form the clans and lost disciplines of the Dark Ages to new Merits, Flaws, and Derangements appropriate to the time. Plus, rules for playing the vampiric Roads, and help and ideas for Storytellers. The Long Night has everything you need to step into the world of the 12th century--and the world of the vampire.
It's Time to get Medieval--Dark Medieval.
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