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    The Weird RPG

     

    Thousands and thousands of amazing ideas—for any game. For every game!

    You’ve already got dragons, and magic spells, and alien planets, and werewolves, and superheroes in your game. Why would you need it to be any weirder?

    Because, when you get down to it, what is weird other than new and interesting—and who doesn’t want their stories and characters to be more interesting? Dragons and alien planets and… we’ve all seen them before. Sure, you can still make them compelling or create a gripping story around them—but to do that? You’re probably going to add something new and interesting.

    You’re going to make them, in some respect, weird.

    Weird might mean dark, unsettling, or difficult to understand—but it doesn’t have to. Weird can fit into any game, at any table. It brings mystery, interest, and curiosity to places where things might start to feel stale or repetitive. Think of it this way: when you first started playing RPGs, they were exciting, new, and utterly captivating, right? The weird is just a way to keep fueling that feeling, no matter how long you’ve been playing. And whether you want something interesting, surprising, over-the-top gonzo, or even whimsical, you’ll find a seemingly unending stream of inspiration no matter what your game system, genre, or style.

    Manufacturer: Monte Cook Games
    Manufacturer SKU: 353
    Dragons Trove ID: 1398
    Type: Core Book
    ISBN/UPC: 9781950568444
    Condition: New
    Condition Note:

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