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REDISCOVER THE BIRTHPLACE OF ADVENTURE!
The year is 591 CY. The World of Greyhawk has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news?
And more to the point, where in the City of Greyhawk can you find some interesting gossip, cheap but good ale, and fellow adventurers to share it with?
A Dungeon Master's dream, this 128-page guide gives you what you need to start a Greyhawk campaign - or to update an exisiting one:
This book will give your adventuring parties experiences they'll never forget.
The World of Greyhawk is back - and it's better than ever!
For players of all levels.
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