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The Common Ground series continues with it's unique generation system applied to three common sites - Guard Towers, Thieves' Guilds, and Private Clubs. When the party decides on a detour from your planned material - be ready in an instant.Whenever your players come up with that unexpected change in plans, be ready with a fully described and populated alternate site in just 5 minutes that you can use with ease from a single handy reference sheet.
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