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Villains Come But Never Leave
Once it was a fortress temple for the paladins of Marr, but only evil now lurks in Befallen. A primal, nameless evil that calls to its own, bringing Norrath's most fiendish villains to its depths — only to rob them of their sanity and add their malevolence to its own growing power. How long will this accursed place throw its shadow over the Commonlands? How long until heroes rise to the challenge of redeeming these once holy grounds?
1OO% compatible with 3rd edition Fantasy role-playing rules
A campaign adventure for the EverQuest Role-Playing Game or any 3rd edition fantasy game with challenges appropriate for characters levels 4 to 15.
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