Arms Law & Claw Law is the highly: acclaimed combat system that improves any game and serves as one of the three cornerstones of the Rolemaster system. Now reformatted and reorganized, Arms Law & Claw Law adds flavor, realism, and depth to your campaign without sacrificing playability. Feel the thrill of melee, brace against a monster's charge, master the martial arts, let your arrow fly—do battle with the best combat system around, Arms Law & Claw Law!
Arms Law & Claw Law provides:
• A fantastic medieval melee and mis sile combat system with a Fumble t ble, a Maneuver table, individual tack tables for thirty weapons and tistics for a dozen more
• A dozen attack tables that integrate' the size, instincts, and fighting pat terns of a wide variety of animals monsters, and martial artists
• Ten Critical Strike Tables: Slash Puncture, Crush, Grapple, Unbalance, Tiny Animals, Large Creatures,: Super-Large Creatures & 2 Martial Arts Tables
• Comprehensive rules cover every essential aspect of armed and unarmed combat in a FRP environment: fumbles, parrying, moving, Maneuver, critical damage, first swing determination, orientation, armor, and much more
• Rules and tables designed to be based as part of Rolemaster or as the combat system for other FRP games.
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