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Travel in the award-winning world of Midnight to where no sane human, no good orc, or elf or dwarf or halfling has ever gone except in chains or as livestock. Travel north . . . to the Heart of Shadow. Midnight is an original d20 setting that pits the players against overwhelming forces of evil in a desperate fight for survival and freedom. Their foe is the dark god Izrador. He was banished to the world of Aryth millenia ago as a punishment for his crimes against the other gods, but at the same time he stole the mortal world out from under them, sealing the way closed behind him. Now he is trapped on this world, but the people of Aryth are at his mercy. He laid in wait for countless millennia, brooding and planning beyond the Fortress Wall. Three times in the history of the continent of Eredane did he come forth to do battle. The first time he was defeated by might and magic. The second time he was defeated at the cost of much blood, loss, and pain. The third time he was not defeated. The third time he won. The Heart of Shadow is the breeding place of Izrador's chosen, the savage orcs, and his messengers and priests, the vile legates. It is a land without mercy and without life. Yet it is there that the greatest hope for Eredane may lie. Could allies be found in the motherless ones, orcs so savage even Izrador could not tame them? In the wildlings, once-men of the north who have become the wolves they worshipped? In the once-proud giant-kin, warped and twisted by the dark god into brutish warriors? Or might succor be found in the arms of other beings as yet unknown to the races south of the Fortress Wall? Arm yourself and tread carefully, for none have yet returned to tell of the dangers to be found in the Heart of Shadow. * New sub-races of orcs, goblins, giants, and men.* Maps, adventure hooks, and local rumors to incorporate into any Midnight campaign. * New feats, prestige classes, charms, and equipment for survival north of the Fortress Wall. Dragon Trove ID 3621
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