Argos & Zingara are the dominant maritime nations of the Hyborian age, volatile, bloody and wealthy. Great merchants challenge the old ways of feudalism and suddenly one's skills are as important as the circumstances of one's birth.
This volume is divided into three basic parts. The beginning is devoted to Argos. The second part to Zingara. The third part is given to material that can be safely used in both nations. Variant rules for non-coastal Argosseans and Zingarans are given, as well as culturally-specific roles for each of the character classes for each nation. Gladiators are also discussed in detail. Fencing is given new rules treatment as well, offering Knowledge (fencing: Zingaran school) for rounding out the combat capabilities of Zingaran sword masters and Zingara's fencing schools.
The cult of Mitra is described in previously untold detail in Faith & Fervour, including a new concept to make the Mitraic religion important and vibrant to players of Mitra's worshippers. Mitra is explored through seven Mysteries. As one learns the mysteries of Mitra, one gains in power and understanding of the universe.
Each nation is also given an expanded gazetteer. The cities have all been expanded in a manner similar to that seen in Conan: Aquilonia, Flower of the West and Stygia "“ The Serpent of the South.