Mercenary. Money will not always get you good soldiers, but good
soldiers can always get you money… or land, or power, or whatever you
are willing to pay them to fight for.
Raise Your Force. Mercenary presents detailed rules for raising and
equipping a mercenary force, training your troops and finding the best –
or maybe just the cheapest – hardware on the market. Units are rated
according to their capabilities in critical areas such as direct combat,
aerospace defence or bombardment. Unit Traits provide additional
capabilities that can tip the balance of a close-fought battle.
Enter the Marketplace. Some plans do not survive contact with the
client, let alone the enemy. Mercenary gives you the tools you need to
make sense of a client’s conflicting requirements and figure out what is
necessary to complete the contract. Sometimes that is the same as
winning the fight… but not always.
Begin Operations. The mission and ticket resolution rules allow large
and small-scale operations to be quickly resolved. Referees can abstract
routine events and shift focus to where the action is hottest. The
scalable battle system accounts for force size, tech level, tactics,
level of aggression and a host of other factors.
Lay Down Some Fire. The expanded combat rules deal with life-or-death
situations where suppressing an enemy support weapon, getting a shot on
target or achieving an instant knockdown can make all the difference.
Weapon design rules allow you to customise weaponry to your unique
Deploy Specialists. Rules for specialist troops cover anti-armour
tactics, meteoric assault from orbit, hunting snipers and all manner of
other situations the typical band of Travellers will never encounter. An
array of specialist equipment is also presented, providing the tools
for getting the toughest job done.