A failed assassination by the Amber Pope. An ancient army awaiting activation. Sixteen adventures in two exciting campaigns to interweave, run separately, or use as standalone adventures—all in a 144-page hardcover, complete with a double-sided poster map.
Relics of the Machine: A bandit. A hermit. A mercenary. Five “fallen angels” hold divine keys to unlock a force the Ninth World has never seen—a force that could topple cities, nations, and even the Amber Papacy itself. An insane delve has almost everything he needs to unleash an ancient automaton army upon the Ninth World. Can the PCs find the five keys before he unlocks disaster?