Governments from A to Z...
...from worlds without governments
(mindless anarchies or liberated Gardens of Eden?) to worlds with too
much government (oppressive regimes focused solely upon maintaining the
rulership of paranoid dictators), every Traveller should be aware of the
implications on the local culture, laws and trade.
This
Traveller supplement from BITS provides 101 pregenerated governments
with which to flesh out Traveller worlds, grouped by the Scout Corps'
government coding system.
Each government has a basic description
including the information that would commonly be available to
Travellers through a ship's library or other database.
Referee's notes detail those areas of each government which might not be apparent to normal Travellers.
Each entry also has a plot idea for use as a hook into an adventure for your players.